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openvidu-ios#

Source code

This tutorial is a simple video-call application built for iOS, using Swift, that allows:

  • Joining a video call room by requesting a token from any application server.
  • Publishing your camera and microphone.
  • Subscribing to all other participants' video and audio tracks automatically.
  • Leaving the video call room at any time.

It uses the LiveKit Swift SDK to connect to the LiveKit server and interact with the video call room.

Running this tutorial#

1. Run LiveKit Server#

You can run LiveKit locally or you can use their free tier of LiveKit Cloud.

Alternatively, you can use OpenVidu, which is a fully compatible LiveKit distribution designed specifically for on-premises environments. It brings notable improvements in terms of performance, observability and development experience. For more information, visit What is OpenVidu?.

  1. Download OpenVidu

    git clone https://github.com/OpenVidu/openvidu-local-deployment
    
  2. Configure the local deployment

    cd openvidu-local-deployment/community
    .\configure_lan_private_ip_windows.bat
    
    cd openvidu-local-deployment/community
    ./configure_lan_private_ip_macos.sh
    
    cd openvidu-local-deployment/community
    ./configure_lan_private_ip_linux.sh
    
  3. Run OpenVidu

    docker compose up
    

To use a production-ready OpenVidu deployment, visit the official OpenVidu deployment guide.

Configure Webhooks

All application servers have an endpoint to receive webhooks from LiveKit. For this reason, when using a production deployment you need to configure webhooks to point to your local application server in order to make it work. Check the Send Webhooks to a Local Application Server section for more information.

Follow the official instructions to run LiveKit locally.

Configure Webhooks

All application servers have an endpoint to receive webhooks from LiveKit. For this reason, when using LiveKit locally you need to configure webhooks to point to your application server in order to make it work. Check the Webhooks section from the official documentation and follow the instructions to configure webhooks.

Use your account in LiveKit Cloud.

Configure Webhooks

All application servers have an endpoint to receive webhooks from LiveKit. For this reason, when using LiveKit Cloud you need to configure webhooks to point to your local application server in order to make it work. Check the Webhooks section from the official documentation and follow the instructions to configure webhooks.

Expose your local application server

In order to receive webhooks from LiveKit Cloud on your local machine, you need to expose your local application server to the internet. Tools like Ngrok, LocalTunnel, LocalXpose and Zrok can help you achieve this.

These tools provide you with a public URL that forwards requests to your local application server. You can use this URL to receive webhooks from LiveKit Cloud, configuring it as indicated above.

2. Download the tutorial code#

git clone https://github.com/OpenVidu/openvidu-livekit-tutorials.git

3. Run a server application#

To run this server application, you need Node installed on your device.

  1. Navigate into the server directory
    cd openvidu-livekit-tutorials/application-server/node
    
  2. Install dependencies
    npm install
    
  3. Run the application
    npm start
    

For more information, check the Node.js tutorial.

To run this server application, you need Go installed on your device.

  1. Navigate into the server directory
    cd openvidu-livekit-tutorials/application-server/go
    
  2. Run the application
    go run main.go
    

For more information, check the Go tutorial.

To run this server application, you need Ruby installed on your device.

  1. Navigate into the server directory
    cd openvidu-livekit-tutorials/application-server/ruby
    
  2. Install dependencies
    bundle install
    
  3. Run the application
    ruby app.rb
    

For more information, check the Ruby tutorial.

To run this server application, you need Java and Maven installed on your device.

  1. Navigate into the server directory
    cd openvidu-livekit-tutorials/application-server/java
    
  2. Run the application
    mvn spring-boot:run
    

For more information, check the Java tutorial.

To run this server application, you need Python 3 installed on your device.

  1. Navigate into the server directory

    cd openvidu-livekit-tutorials/application-server/python
    
  2. Create a python virtual environment

    python -m venv venv
    
  3. Activate the virtual environment

    .\venv\Scripts\activate
    
    . ./venv/bin/activate
    
    . ./venv/bin/activate
    
  4. Install dependencies

    pip install -r requirements.txt
    
  5. Run the application

    python app.py
    

For more information, check the Python tutorial.

To run this server application, you need Rust installed on your device.

  1. Navigate into the server directory
    cd openvidu-livekit-tutorials/application-server/rust
    
  2. Run the application
    cargo run
    

For more information, check the Rust tutorial.

To run this server application, you need PHP and Composer installed on your device.

  1. Navigate into the server directory
    cd openvidu-livekit-tutorials/application-server/php
    
  2. Install dependencies
    composer install
    
  3. Run the application
    composer start
    

Warning

LiveKit PHP SDK requires library BCMath. This is available out-of-the-box in PHP for Windows, but a manual installation might be necessary in other OS. Run sudo apt install php-bcmath or sudo yum install php-bcmath

For more information, check the PHP tutorial.

To run this server application, you need .NET installed on your device.

  1. Navigate into the server directory
    cd openvidu-livekit-tutorials/application-server/dotnet
    
  2. Run the application
    dotnet run
    

Warning

This .NET server application needs the LIVEKIT_API_SECRET env variable to be at least 32 characters long. Make sure to update it here and in your LiveKit Server.

For more information, check the .NET tutorial.

4. Run the client application#

To run the client application tutorial, you need Xcode installed on your MacOS.

  1. Launch Xcode and open the OpenViduIOS.xcodeproj that you can find under openvidu-livekit-tutorials/application-client/openvidu-ios.

  2. Run the application in an emulator or a physical device by clicking on the menu Product > Run or by ⌘R.

Emulator limitations

Publishing the camera track is not supported by iOS Simulator.

If you encounter code signing issues, make sure you change the Team and bundle id from the previous step.

The application will initiate as a native iOS application. Once the app is opened, you should see a screen like this:

This screen allows you to configure the URLs of the application server and the LiveKit server. You need to set them up for requesting tokens to your application server and connecting to the LiveKit server.

Connecting real iOS device to application server running in you local network

One advantage of running OpenVidu locally is that you can test your application client in a real iOS device and be able to reach the application server very easily without worrying about SSL certificates if they are both running in the same local network. For more information, see section Accessing your app from other devices in your network.

Once you have configured the URLs, you can join a video call room by providing a room name and a user name. After joining the room, you will be able to see your own video and audio tracks, as well as the video and audio tracks of the other participants in the room.

Understanding the Code#

This iOS project, created with Xcode and written in Swift, includes various files and directories. For this tutorial, focus on the following key components within the openvidu-ios/Shared directory:

  • OpenViduApp.swift: Initializes the application and sets up the main view.
  • Support: Contains files for secure storage, token management, and other support functions.
  • Utils: Includes utility files like HttpClient.swift for HTTP networking.
  • Views: Houses the user interface components of the application.
  • Contexts: Manages application state and room contexts for LiveKit interaction.
  • Assets.xcassets: Stores images and color assets used in the app.

Integrating LiveKit#

To use LiveKit in your iOS app, you need to add the LiveKit Swift SDK as a Swift Package. You can do this using either Package.swift or Xcode.

Adding LiveKit via Package.swift#

  1. Open your Package.swift file.
  2. Add LiveKit to the dependencies array.
  3. Include LiveKit in the targets array.

Example Package.swift:

// swift-tools-version:5.3
import PackageDescription

let package = Package(
    name: "MyApp",
    platforms: [.iOS(.v14)],
    dependencies: [
        .package(name: "LiveKit", url: "https://github.com/livekit/client-sdk-swift.git", .upToNextMajor(from: "2.0.12"))
    ],
    targets: [
        .target(
            name: "MyApp",
            dependencies: ["LiveKit"]
        )
    ]
)

Adding LiveKit via Xcode#

  1. Open your Xcode project.
  2. Go to Project Settings.
  3. Select the Swift Packages tab.
  4. Click the + button to add a new package.
  5. Enter the URL: https://github.com/livekit/client-sdk-swift.
  6. Choose the version you want, such as "Up to Next Major Version" with 2.0.12.

iOS Specific Requirements#

To test the application on an iOS device, you need to ensure it has permission to access the camera and microphone. These configurations are already included in this project. However, if you're starting a new project, follow these steps:

  1. Add Permissions to Info.plist

    Include the following keys in your Info.plist file to request access to the camera and microphone:

    <key>NSCameraUsageDescription</key>
    <string>$(PRODUCT_NAME) needs camera access to capture and transmit video</string>
    <key>NSMicrophoneUsageDescription</key>
    <string>$(PRODUCT_NAME) needs microphone access to capture and transmit audio</string>
    
  2. Automatic Permission Requests

    The app will automatically request these permissions when it runs.

  3. Check Permissions

    To verify if the permissions were granted, use the AVCaptureDevice.requestAccess(for: .video) method:

    AVCaptureDevice.requestAccess(for: .video) { granted in
        if granted {
            print("Camera access granted")
        } else {
            print("Camera access denied")
        }
    }
    

Configuring URLs#

The ConfigureUrlsView.swift file defines a SwiftUI view for configuring the URLs required for the application:

  • applicationServerUrl: The URL of the application server used to obtain tokens for joining the video call room.
  • livekitUrl: The URL of the LiveKit server used to connect to the video call room and handle video communication.

You should configure these URLs according to your deployment settings. If you are running OpenVidu locally, you can set applicationServerUrl to https://xxx-yyy-zzz-www.openvidu-local.dev:6443 and livekitUrl to wss://xxx-yyy-zzz-www.openvidu-local.dev:7443, where xxx-yyy-zzz-www represents the LAN private IP address of the machine running OpenVidu, with dashes (-) instead of dots (.).

If these URLs are left empty, the user will be prompted to enter them when the application starts. This configuration is managed in the ConfigureUrlsView.swift file:

When the user clicks the Save button, the LKButton action triggers the validation and saves the URLs into the AppContext and RoomContext. The ConfigureUrlsView handles this logic:

ConfigureUrlsView.swift
LKButton(title: "Save") {
    Task.detached { @MainActor in
        let isApplicationServerValid = isValidURL(self.applicationServerUrl)
        let isLivekitUrlValid = isValidURL(self.livekitUrl)

        if !isApplicationServerValid || !isLivekitUrlValid {
            print("Invalid URLs")
            errorMessage = "There was an error with the URL values"
            return
        }
        appCtx.applicationServerUrl = self.applicationServerUrl
        roomCtx.livekitUrl = self.livekitUrl
        errorMessage = ""
    }
}

In this code snippet, the isValidURL function checks the validity of the URLs. If both URLs are valid, they are saved into the appCtx and roomCtx contexts. If any URL is invalid, an error message is displayed.


Joining a room#

Before joining a room, the ConnectView.swift defines the view for the connection screen. It includes a logo, text fields for participant name and room name, and buttons for joining the room and resetting URLs.

After define the participant and room name, the user can click the Join button to connect to the room. This action triggers the connectToRoom method asynchronously:

ConnectView.swift
func connectToRoom() async {
    let livekitUrl = roomCtx.livekitUrl
    let roomName = roomCtx.name
    let participantName = roomCtx.localParticipantName
    let applicationServerUrl = appCtx.applicationServerUrl

    guard !livekitUrl.isEmpty, !roomName.isEmpty else {
        print("LiveKit URL or room name is empty")
        return
    }

    do {
        let token = try await httpService.getToken(
            applicationServerUrl: applicationServerUrl, roomName: roomName,
            participantName: participantName)// (1)!

        if token.isEmpty {
            print("Received empty token")
            return
        }

        roomCtx.token = token
        print("Connecting to room...")
        try await roomCtx.connect() // (2)!
        print("Room connected")
        await enableCameraAndMicrophone() // (3)!

    } catch {
        print("Failed to get token: \(error.localizedDescription)")
    }
}

func enableCameraAndMicrophone() async {
    do {
        try await room.localParticipant.setCamera(enabled: true) // (4)!
        try await room.localParticipant.setMicrophone(enabled: true) // (5)!
    } catch {
        print("Error enabling camera and microphone: \(error.localizedDescription)")
    }
}
  1. The getToken method is called to request a token from the application server.
  2. The connect method is called to connect to the room using the LiveKit URL and the token.
  3. The enableCameraAndMicrophone method is called to enable the camera and microphone for the local participant.
  4. The setCamera method is called to enable the camera for the local participant.
  5. The setMicrophone method is called to enable the microphone for the local participant.

The OpenViduApp.swift handle the navigation page. When room status is connected, the user is redirected to the RoomView:

OpenViduApp.swift
struct RoomSwitchView: View {
    @EnvironmentObject var appCtx: AppContext
    @EnvironmentObject var roomCtx: RoomContext
    @EnvironmentObject var room: Room

    var shouldShowRoomView: Bool {
        room.connectionState == .connected || room.connectionState == .reconnecting
    }

    var shouldShowConfigureUrlsView: Bool {
        appCtx.applicationServerUrl.isEmpty || roomCtx.livekitUrl.isEmpty

    }

    var body: some View {
        ZStack {
            Color.black
                .ignoresSafeArea()

            // Navigation logic
            if shouldShowRoomView {
                RoomView() // (1)!
            } else {
                if shouldShowConfigureUrlsView {
                    ConfigureUrlsView() // (2)!
                } else {
                    ConnectView() // (3)!
                }
            }
        }
        .navigationTitle(computeTitle())
    }
}
  1. If the room is connected, the user is redirected to the RoomView.
  2. If the URLs are not configured, the user is redirected to the ConfigureUrlsView.
  3. If the room is not connected and the URLs are configured, the user is redirected to the ConnectView.

Displaying Video Tracks#

To display the video tracks of participants in the room, the RoomView.swift uses various SwiftUI views and custom components. This approach allows the application to dynamically load and display the video tracks as they are received.

RoomView.swift
struct RoomView: View {
    @EnvironmentObject var appCtx: AppContext
    @EnvironmentObject var roomCtx: RoomContext
    @EnvironmentObject var room: Room

    @State var isCameraPublishingBusy = false
    @State var isMicrophonePublishingBusy = false

    // ...

    func content(geometry: GeometryProxy) -> some View {
        VStack {
            // ...

            // Display Participant layout
            HorVStack(axis: geometry.isTall ? .vertical : .horizontal, spacing: 5) {
                Group {
                    ParticipantLayout(sortedParticipants(), spacing: 5) { participant in // (1)!
                        ParticipantView(participant: participant, videoViewMode: .fill) // (2)!
                    }
                }
                .frame(
                    minWidth: 0,
                    maxWidth: .infinity,
                    minHeight: 0,
                    maxHeight: .infinity
                )
            }
            .padding(5)
        }
    }
}
  1. The ParticipantLayout component is used to display the video tracks of all participants in the room. It receives the sorted list of participants and a closure that returns a ParticipantView for each participant.
  2. The ParticipantView component is used to display the video track of a participant.

The ParticipantView component is responsible for rendering the video track of a participant. It uses the SwiftUIVideoView component to display the video track and the VideoView.LayoutMode enum to define the layout mode.

The LiveKit Swift SDK includes a VideoView class, based on UIKit, specifically designed for rendering video tracks. Additionally, subscribed audio tracks are automatically played by default.

ParticipantView.swift
struct ParticipantView: View {
    @ObservedObject var participant: Participant
    @EnvironmentObject var appCtx: AppContext

    var videoViewMode: VideoView.LayoutMode = .fill


    // ...

     var body: some View {
        GeometryReader { geometry in
            ZStack(alignment: .bottom) {

                // ...

                // VideoView for the Participant
                if let publication = participant.mainVideoPublication,
                    !publication.isMuted,
                    let track = publication.track as? VideoTrack
                {
                    ZStack(alignment: .topLeading) {
                        SwiftUIVideoView(track, // (1)!
                                            layoutMode: videoViewMode,
                                            isRendering: $isRendering)
                    }
                }
            }
        }
     }

}
  1. The SwiftUIVideoView component renders the participant's video track.

Leaving the room#

To leave the room, the user can click the Leave button in the RoomView. This action triggers the leaveRoom method asynchronously:

RoomView.swift
func content(geometry: GeometryProxy) -> some View {

    // ...

    Button(action: {
        Task {
            await roomCtx.disconnect()
        }
    }, label: {
        HStack {
            Image(systemSymbol: .xmarkCircleFill)
                .renderingMode(.original)
            Text("Leave Room")
                .font(.headline)
                .fontWeight(.semibold)
        }
        .padding(8)
        .background(Color.red.opacity(0.8)) // Background color for the button
        .foregroundColor(.white) // Text color
        .cornerRadius(8)
    })
}

After rome is disconnected, the room status is updated to disconnected and the OpenViduApp.swift handle this update to redirect the user to the ConnectView.